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I'll update this when I am able to do more things but if you have any questions leave them below!Īdding the sprite is below, this part was written up before it was possible, you'll still need this section to spawn it in ![]() #Inkpad notepad files where are they softwareI'm currently trying to get more things working such as the helicopter however I think it's not possible due to objects needing tags which isn't possible in the Voxel Software however I have managed to trigger the Timer to show 0 at the top of the screen so it's a start. Now when you launch your map and take a bit of damage the game should fade to black and then respawn you. Simply change this to this line (And remember to change scripts to script or whatever you named the directory) Scroll down file and you should see the line Now head into that and open a using a text editor, I'll be using notepad for this. #Inkpad notepad files where are they how toYou need to head over to 'data' directory at the root of Teardown and copy the 'script' folder and then paste it into the custom folder, so our custom folder should now look like this (My folder is named scripts but it doesn't really matter what it's called as long as you know how to get to it). We could just modify the default a file however that would then effect the main game and you probably don't want that. lua scripts, for this example we will be making a custom a file that will trigger the end screen when we take damage (This isn't meant to happen in a custom map so it won't actually fail but instead just re-spawn you).įirst off we need to setup the custom folder, a relies on various scripts in order to function properly so you can't just put a in this folder on it's own so we shall be copy and pasting the entire script folder into our directory. This is currently a work in progress but it is possible to load in your own custom. I will try to update the Guide when any of this is made possible and include steps on how to do them! There isn't a way to seperate button presses as far as I can tell but that could be useful in the future. Local Coop, I have been messing with the custom map for a while and found out if you add 2 vehicles with 'driven = true' then you will start in the second car however both cars are now drivable using default controls at the same time and if you exit the car then the second car is still drivable. ![]() This is possible! I haven't got it to work myself yet but if you need any help let me know and I'll take a look further. I've tried replacing the audio files and messing with the extensions but to no luck but perhaps someone else could have better luck with it. #Inkpad notepad files where are they modIt is possible to override current weapons as seen with the Portal Gun mod I have posted in the 'Other Scripts' section. I can't find any script files that actually change how weapons fire (I tried finding the spray can to change the color but found nothing) however you can change the models which will be under 'Custom Models' section. It is possible to write a script for a custom map that will direct you to go to certain areas, so if you wanted to make an escape mission using the Chase Chopper you could 100% do that, this will be included in the 'Other Scripts' section. xml files that can't be accessed so there is no way to actually add a new mission in however you can change the sections that the missions do appear in by changing the xml files to another area's xml file. Custom Missions ( Technically possible for Custom Maps)Ĭurrently as far I know this isn't possible, the missions. ![]()
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