11/2/2022 0 Comments Second life copybot viewer 2015![]() ![]() On the Advanced tab, enable “Show Advanced Menu”. In Firestorm: Open Preferences from the Avatar menu. Back at the main menu, pick Advanced>Performance Tools>Show Draw Weight for Avatars. Under the Advanced tab, enable “Show Advanced Menu”. In the official viewer (according to the SL Wiki): To see avatar weights, open Me>Preferences… from the main menu. ![]() However, I think render weight should be disclosed by makers just like land impact is, so that consumers can include that in their decisions. I deeply admire the work of creative people in SL and I don’t think anyone should be considered “bad” because of a high render weight item. Can you tell which are low and which are high?Ī quick note: I’m not going to name any brands. Game time!Ĭan you match the render weight to each of the hairstyles below? These are all from my inventory, from 8 different makers, and are all one-piece mesh with the exception of E, which has a flexi attachment. The effect will vary based on your GPU and graphics settings, but people have suggested that lowering render weight can have similar effect to upgrading your video card, without the expense. If your video card is using resources trying to render someone’s elaborate shoulder pet, those are resources it can’t yet use to show you the scenery or the person standing behind him. ![]() So, the impact of render weight hits you and me and everyone else running a viewer. It can be experienced as slow rezzing and graphic glitches, which we might blame on sim lag when it’s actually the effect of rendering a lot of complex avatars and things. In basic and practical terms, it’s an indication of how much work your computer does in order to render (display) something. It seems that Second Life residents are very curious about this topic and I’ve heard from both newbies and old-timers who don’t understand it at all. If that’s you, you’re in excellent company! Let me see if I can take a step back and help make this easier to understand. The opinionated post I made about render weight two weeks ago continues to get a stream of traffic, almost entirely from search engines. ![]()
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